All NEWS
Reviews

Marvel's Wolverine Review: A Masterclass in Hand-Holding

Insomniac Games delivers a visually striking but mechanically hollow experience that treats players like they’ve never touched a controller before.

The ArchitectPublished
Wolverine in his yellow-and-blue suit with his claws extended against a yellow background.

When we first heard about Insomniac Games taking on the mantle of Logan, expectations were sky-high. However, this Marvel's Wolverine review reveals a title that fundamentally misunderstands its audience. While the graphics are undeniably next-gen, the core game design is stuck in the past—or worse, designed for someone who has never touched a controller. With a retail price of $70, the lack of depth is staggering, leading us to a final score of 4.5/10.

Is Marvel's Wolverine open world? The answer is a definitive no, and that is where the trouble begins. Unlike its predecessor in the Spider-Man series, this game is a strictly linear experience that forces you down a narrow corridor from start to finish. To ensure you never stray, Insomniac has coated the entire game in 'white paint'—a visual crutch that highlights every climbable ledge and path. It is insulting to the player's intelligence to be told exactly where to go every single second of the 11-hour campaign.

Wolverine lunges toward an armed opponent with his claws extended in a snowy setting.

Wolverine lunges toward an armed opponent with his claws extended in a snowy setting.

Image: ©2026 MARVEL

Perhaps the most baffling design choice is the automation of Quick Time Events. In many sequences, the game prompts you to press a button, but if you simply put your controller down, the action completes itself anyway. This hollows out the combat and navigation, rendering the player a mere spectator in their own hero's journey. For a $70 title, you expect a level of interactivity that respects your time and skill, but this Insomniac Wolverine criticism holds weight because the game essentially plays itself.

When you look at titles like God of War Ragnarök or even Insomniac's own Spider-Man 2, you see how linear design can be handled with grace and purpose. Wolverine fails to achieve that balance, leading to a shallow experience that doesn't feel worthy of the price tag. The 11-hour runtime feels stretched thin, and the lack of agency makes the entire venture feel like a missed opportunity for such an iconic character.

Pros and Cons of Marvel's Wolverine

Pros

  • Impressive visual fidelity and art direction
  • Excellent motion capture and character performances
  • Fluid animation quality

Cons

  • Excessive hand-holding and lack of trust in the player
  • Automated QTEs that remove player agency
  • Poor value proposition for a $70 linear title
  • Overuse of intrusive visual navigation markers

Ultimately, the decision rests on whether you value spectacle over substance. If you are a die-hard fan looking to see Logan rendered in stunning 4K, you might find something to enjoy for a few hours. However, the blatant disregard for player skill and the restrictive, guided nature of the gameplay makes it difficult to justify the full $70 price. It is a cinematic experience, sure, but it isn't much of a game.

PIXELBOXDTHE VERDICT
4.5OUT OF 10
EDITORIAL SCORE

Marvel's Wolverine

Disappointing Failure

Marvel's Wolverine is a visually polished but fundamentally broken experience that insults the player's intelligence with excessive hand-holding and automated gameplay.

Marvel's Wolverine

Marvel's Wolverine — image 1
1/6

About the game

Marvel's Wolverine is an upcoming action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Wolverine, it is inspired by the long-running comic book mythology, while also deriving from various adaptations in other media. Marvel's Wolverine is a standalone entry in the Marvel's Spider-Man series, telling an original, self-contained story that shares continuity with Insomniac's other Marvel games.